Eye of the Void
Trap Normal

Eye of the Void

  • Archetype:
  • Infernoid

  • View:
  • 3707




Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
48± 6/ 100
Power Score
Intrinsic 45
Deck 50

Eye of the Void — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 50 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

The card's only verified function is to Special Summon one Infernoid monster from hand, ignoring its Summoning conditions, with that monster's effects negated. It converts one card into one extra body and has no interaction, draw, or recursion, so it scores as a body-placement starter rather than a power card. Its presence in 17 of 17 sampled decks, almost all in Infernoid-linked lists, confirms it is a practical, consistently run piece, but that frequency does not raise the score. No combo boards were supplied, so the combo and starter-count terms rest on text and deck evidence only.

Axis scores

Axis Score Evidence
Accessibility 45 Playable from hand as a Trap with no searcher in the evidence, and it is run in 17 of 17 decks at 1 to 2 copies (observed; access route itself inferred from text).
Combo & Conversion 50 Turns one card into one Infernoid body that ignores summoning conditions, but the body is negated, so the board gain is one extra body with no further value (verified text; no combo boards supplied).
Resource Economy 40 It is a one-card trade that converts itself into a body with no draw, search, or graveyard refuel, so card advantage is roughly even at best (verified text).
Effect & Interaction 5 No negation, removal, or disruption on the card text, so interaction is effectively absent (verified text).
Material Utility 40 The summoned Infernoid is negated, so it only offers its body as material or level/attribute fit; no combo stat supports a clean material conversion (inferred from text; no material role data).
Resilience & Flexibility 35 A set Trap that depends on the Infernoid target being present in hand and can be shut down by a single interaction before it resolves (inferred from text; no interaction data supplied).
Deck-Building Efficiency 50 Runs at 1 to 2 copies across mostly Infernoid-linked decks with no garnet or lock restriction, so it is cheap to include within that archetype (observed from copies per deck; no banlist token).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 17 of 17 sampled decks at a stable 1 to 2 copies, so access and inclusion are confirmed (observed).
  • Ignores summoning conditions to place an Infernoid body from hand, which gives a cheap extra body within its archetype (verified text).
  • Almost no deckbuilding cost: no garnet, lock, or banlist restriction (verified; no banlist token).

Weaknesses

  • Negated body, so it converts to a body but not to its monster's effects (verified text).
  • No interaction, draw, search, or recursion, so resource economy is flat (verified text).
  • Set Trap that is fragile to a single interrupt before resolution (inferred from text).
  • No combo boards supplied, so board conversion and starter count are unverified (data gap).

Counters / choke points

  • Interaction that negates the Trap before activation or that answers the Infernoid body after summon (inferred; no counter data supplied).

Best use

Starter / Combo enabler. Decks: Infernoid lists (Infernoid archetype 236, 714, 543), Dragonmaid and Danger! lists where an Infernoid body is present.

Evidence & gaps

  • Verified: Special Summons 1 Infernoid monster from hand, ignoring its Summoning conditions; The summoned monster's effects are negated until end of turn; Run in 17 of 17 sampled decks at 1.53 average copies (max 2)
  • Observed: Inclusion across 10 distinct archetypes, led by Infernoid-linked lists; Top partners are Infernoid monsters at 52.9% to 100% co-occurrence
  • Inferred: Accessed as a Trap from hand when an Infernoid target is held; Summoned body has material value because it is an Infernoid monster; Can be stopped by a single interaction before resolution
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only average starter count when present unavailable — DeckResilience partly inferred











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